By Chad Lieberman
This week's featured game shows us how true artistry can be brought to the endgame. With accurate play throughout the middlegame, GM Finegold finds himself in a knight ending with one extra pawn.
Sometimes this ending can be very difficult to convert. Note that if the opponent is permitted to trade many pawns, all he must do is sacrifice his knight for your remaining pawn and the game is a draw (insufficient mating material).
GM Finegold shows that controlling central squares is also paramount in the endgame with his 36...Nc6+ and 37...b5.
Trading knights is ill-advised in this ending. The one-pawn advantage is magnified when the minors come off. After the trade, GM Finegold is left with a relatively standard pawn ending which he completes masterfully.
Bringing the king to the queenside to force a passed pawn will deter the white king from seizing the kingside pawns.
Black will queen and win the game.
This game is certainly a good example from which to learn.